See also
Module memit
Note
Aggregates factory, control and interface units in this single module
A factory class wrapping and hiding the detais of actual HTML and Scale Vector Graphics resources required to draw on the top of browser canvas.
See also
Class memit.GUI
Note
Factory Unit.
A projection of the selected dropping spot on each of three dimensions orthogonal planes. This projection helps to localize the selection placement by reducing the dimensionality to a two dimensional surface.
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Class memit.Marker
Note
Interface Unit.
Represents the badge to be placed inside the cube. In this cube, it associates the idea accessed by the badge to a collecion of memetic predicates.
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Class memit.Piece
Note
Interface Unit.
A spatial cell representing a three dimentional coordinate system. The cell is the target where a piece can be dropped. The house determines the final association of an idea with the corresponding memetic predicates.
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Class memit.House
Note
Interface Unit.
The memetic space. Each dimension or wall of the cube is a memetic dimension divided int three levels of magnitude.
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Class memit.Cube
Note
Interface Unit.
Input screen devised to collect demographic data.
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Class memit.Form
Note
Interface Unit.
Fourth memetic dimention. Translate the cube to the next memetic space.
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Class memit.Phase
Note
Control Unit.
Basic game support bindind all the features together.
See also
Class memit.Board
Note
Interface Unit.