Memit - Core

See also

Module memit

Note

Aggregates factory, control and interface units in this single module

Dialog

Modal support for inquiring screens.

See also

Class memit.Dialog

Note

Interface Unit.

GUI

A factory class wrapping and hiding the detais of actual HTML and Scale Vector Graphics resources required to draw on the top of browser canvas.

See also

Class memit.GUI

Note

Factory Unit.

Marker

A projection of the selected dropping spot on each of three dimensions orthogonal planes. This projection helps to localize the selection placement by reducing the dimensionality to a two dimensional surface.

See also

Class memit.Marker

Note

Interface Unit.

Piece

Represents the badge to be placed inside the cube. In this cube, it associates the idea accessed by the badge to a collecion of memetic predicates.

See also

Class memit.Piece

Note

Interface Unit.

House

A spatial cell representing a three dimentional coordinate system. The cell is the target where a piece can be dropped. The house determines the final association of an idea with the corresponding memetic predicates.

See also

Class memit.House

Note

Interface Unit.

Cube

The memetic space. Each dimension or wall of the cube is a memetic dimension divided int three levels of magnitude.

See also

Class memit.Cube

Note

Interface Unit.

Form

Input screen devised to collect demographic data.

See also

Class memit.Form

Note

Interface Unit.

Phase

Fourth memetic dimention. Translate the cube to the next memetic space.

See also

Class memit.Phase

Note

Control Unit.

Board

Basic game support bindind all the features together.

See also

Class memit.Board

Note

Interface Unit.

Project Versions

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